| DJ's Robot's GuideLast update on 22/01/98
 'The player killer race' GOOD:Nice low tech ships. Good advantages. Overall a good race to play and a hard 
        one to kill. Can scan planets for natives before you get there.....VERY handy.
 BAD:Mineral problems. Only one torpedo-ship.
 Good ships 
        Cat's paw - fill this little baby up and charge at the enemy - drop that 
          mine field and then come back. Then move your ships in. Use the moving 
          minfield trick by FC 'msc' and move the minefields towards the bad guys.Q-Tanker - I didn't believe this was a good ship - but you just cannot 
          have enough of these little gems. Any good planet will have 1 or 2 of these 
          building you 12 fighters per turn.Instrumentality - Tech 6 - 4beams ( not so good ) but 7 fighter bays and a 
          good mass. This thing wreaks death if you get them built early enough. Build 
          lots, and with Cat's pays, go forth and maim & kill. Golum - Big & Bad - though I would build more Instrumentality's than 
          these.Brile - have one of these to scan planets - build one at the start (IMO) 
          and scan for good planets then send those LDSF over...   StrategiesThis depends on who is near you. You have to adjust tactics to fight each race. 
        Your best weapon is those Cat's paws - so have lots and keep them laying those 
        minefields and expand that empire. Keep a couple on standby in case some nasty 
        race starts a sweeping frenzy.
 Fun things to doSend Cat's paw over to your 'friend' with 200 MK8's on it ( expensive but who 
        cares - you've found a few planets giving 5,000cr a turn - haven't you ) and 
        then just dump the whole lot over his empire. Following up with a fleet of 
        Instrumentality's + others .... Total massacre. ( who cares about smaller 
        minefields - the bigger the scarier ).
 Ships to die forany of those Privateer things with Mk4's or above.
 
 .....and other thing's that I'll add at some point. |