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BANE'S COLONIAL FLEET REVIEW
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Mass:

Beams:

Torps:

Cargo:

95

2

0

140

Fuel:

Engines:

Tech:

Crew:

590

2

1

180

Cost:

Trit:

Dur:

Moly:

50

40

20

5

TAURUS CLASS SCOUT is less functional for the Colonies than it is for the Rebels. With the Cobol creating fuel, there is less need for a fuel mover. And with the Cobol creating the fuel it needs, nothing has longer legs.


Mass:

Beams:

Torps:

Cargo:

90

4

4

50

Fuel:

Engines:

Tech:

Crew:

130

1

1

190

Cost:

Trit:

Dur:

Moly:

70

50

25

7

CYGNUS CLASS DESTROYER dirt cheap and hits almost as hard as a Nebula in games where the Shield bonus is on. In combination with the Patriots, this ship gives torpers nightmares. In Colonial hands, the Cygnus is somewhat safer than in Rebels with regards to minefields.


Mass:

Beams:

Torps:

Cargo:

65

6

0

20

Fuel:

Engines:

Tech:

Crew:

85

1

2

175

Cost:

Trit:

Dur:

Moly:

50

26

42

15

LITTLE JOE CLASS ESCORT is best avoided by the Colonials. For the cost expenditure, the Cygnus is a far better choice. +2 beams isn't worth -4 torps.


Mass:

Beams:

Torps:

Cargo:

115

4

2

250

Fuel:

Engines:

Tech:

Crew:

450

2

4

286

Cost:

Trit:

Dur:

Moly:

150

37

32

23

COBOL CLASS RESEARCH CRUISER has the ramscoop that creates 2 fuel per 1 LY traveled. Pairing one Cobol with 1 Virgo allows the Colonials to move pretty much indefinitely. The addition of the Bioscanner is an added bonus. Further, the Cobol is now a better choice as minelayer for the Colonials in replacement of the Tranquility.


Mass:

Beams:

Torps:

Cargo:

69

2

0

260

Fuel:

Engines:

Tech:

Crew:

260

2

5

226

Cost:

Trit:

Dur:

Moly:

65

12

14

25

ARIES CLASS TRANSPORT is only useful in the Colonial fleet as an asset to be traded to gain ships that the Colonial can use to augment his fleet. The Cobol's fuel production replaces the needs for a refinery and as such, the Aries isn't needed either.


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