Mass check, selfrepair with supplies, ships make torpedoes (mkt)
At this stage in the Host-order, often referred to as "check ship mass" or "recalculate ship mass" the Host program repairs ships with supplies onboard and makes torpedoes on ships that match the criteria for doing so.
Mass check (trim cargo)
During several stages in the hostrun, the mass of all ships is checked. At this point,
overloaded cargo is trimmed down to make sure ships don't have more cargo than they have
cargoroom. This is something that can be caused by transfers to ships that don't have room
to accept the cargo.
Ships repair themselves with supplies
Starships can repair damage in space using supplies. Five supply units will repair 1% of
ship damage. To repair a ship just load the damaged ship with supplies and the ship will
be repaired next turn. Repairs in space DO NOT add crew to the ship. Self-repairs with
supplies happen automatically, do not use fuel and can not be turned off.
Note:
Ships repair themselves in the phase of host after minehits and glory devices, but before
battle. This enables a ship that has suffered damage from minehits or glory devices to
enter the battleground undamaged, provided it has enough supplies to fully repair all
damage.
Ships make torpedoes (using mkt friendly code)
It is possible for any ship with one or more torpedo tubes to build torpedoes in it's
cargohold by using the "mkt" friendly code. This
code will only work if you have a registered version of VGA Planets. The costs for the
torpedoes are the same as when they're built at a starbase: one of each mineral and a
number of megacredits, depending on the type of torpedo.
The costs per torpedo (apart from one of each mineral) are:
Notes: