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Beam transfers

Next to clientside transfers, cargodrops and ship to ship transfers, some elements in the VGA Planets universe can only be transferred via friendly code-regulated beamtransfers. These include money, torpedoes, fighters and even complete ships.


Ship Beam Transfer FCs
It is impossible to manually transfer money, torpedoes or fighters directly to enemy or allied ships. Instead, transferring these resources is handled through beam transfer friendly codes. The Host program checks all ships in order of ID, and executes the beam transfers in that order. The planetary beam transfer 'beam up money' is executed after all ship-beamtransfers are handled.

The following friendly codes cause ships to beam-transfer:

  • "btt" - Beam Transfer Torpedoes. This will transfer all torpedoes from that ship to all enemy and allied ships at the same point in space that have the same type of torp tube and have room in their cargohold for the torpedoes. If multiple ships are at the same location, torpedoes are divided equally. Both the transferring and the receiving ship(s) may be cloaked.
  • "btf" - Beam Transfer Fighters. This will transfer fighters to all allied and enemy ships at the same point in space that have fighter bays and room in their cargohold. If multiple ships are at the same location, the fighters are divided equally. Both the transferring and the receiving ship(s) may be cloaked.
  • "btm" - Beam Transfer Money. This will transfer megacredits to all allied and enemy ships at the same point in space. If multiple ships are at the same location, the credits are divided equally. Both the transferring and the receiving ship(s) may be cloaked.
  • "bdm" - Beam Down Money. This will beam down all the ship's megacredits to the planet that it is in orbit around, no matter who -if anyone at all- owns the planet. This can also be done from a cloaked ship.

There is no way to regulate how much money, torpedoes or fighters will be transferred in a beam-transfer: all the money, torpedoes and fighters on the transferring ship will be transferred as long as there is room in the cargohold(s) of the receiving ship(s). Beam-transfers will not transfer anything to your own ships. Ships don't need to have fuel onboard to perform beamtransfers.


Give ship (using gsX friendly code)
Ships can be handed over to another race by giving the ship a friendly code of "gsX". In this case X corresponds with the racenumber or -letter of the intended new owner: to give a ship to the Feds the friendly code must be "gs1", to give a ship to the Lizards it should be "gs2" and so on, "gsa" to give a ship to the Rebels and "gsb" to give a ship to the Colonies. The gsX friendly codes only work if the person giving the ship away has a registered version of VGA Planets.

For the ship to switch ownership, it has to be in the same position as a ship of the intended new owner, and the receiving ship must have at least one clan onboard. This clan will not be transferred, so multiple ships can be received by the same ship. Both the receiving ship and the ship that is given away may be cloaked. Since transferring cargo is handled before beamtransfers, it is possible to transfer a clan to the receiving ship and give away your ship(s) in the same turn.

Giving ships away happens in order of ship ID, from low to high. The ID of the ship that is given away determines the order. A ship that is given away using the gsX code will have it's mission reset to "exploration", but due to the host order of actions it will still be invisible to enemies if the ship was cloaked. The ship will also be able to move to it's waypoint while being given away, speed and waypoint are not reset.


Planets Beam Up Money (bum)
A friendly code of "bum" set on a planet or base beams up all megacredits from the planet to all ships in orbit that don't belong to the owner of the planet. Effectively, a friendly code of "bum" makes a planet or base beam up all it's money to allied and enemy ships, including cloaked ships. If more than one ship is in orbit then the megacredits will be split evenly between all the ships. Each ship can hold a maximum of 10,000 megacredits.

To be clear on the exact order of things: planets beam up money after all ship beam transfers (including "btm" and "bdm") are executed.


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