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Repair Self

This is a so-called 'mission 9', a race-specific special mission. All special missions (rob, hiss, build fighters, selfrepair, dark sense) are executed in order of ship ID. That is to say that Host checks each ship from ID 1 to 500, and per ship checks if that ship should perform a special mission or not. So Lizard ship #16 would hiss before Privateer ship #237 would rob it, but that Privateer ship #237 will rob Lizard ship #418 before that ship would get around to hissing.

Cyborg ships are able to repair themselves at a rate of 10% per turn without any cost. A Cyborg ship that is repairing cannot move under it's own power. Ships set to Repair Self may be towed or chunneled.

Ships need to have fuel onboard to perform this mission, the mission itself does not use fuel.


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