- The first SSD of a newbie player takes out your HomeWorld in turn 7.
- Your 6 ships in HomeWorld orbit performing the 'HISS' mission were
hit by a Glory Device.
- Your Merlin beamed up all your colonists instead of supplies.
Next turn you're wondering where your starbase has gone.....
© Martin v.d.Zee
- You've built your expensive tech 10 ship without beam weapons.
© Timo Kreike (Darn WinPlan!)
- Your battlegroup of a Patriot, a Cygnus and a LDSF fully loaded with
colonists,
put together to re-conquer your planets, attacks a Fascist planet defended by
just
one defence unit. Your LDSF has the lowest ID and goes in first.....
© Eddy v.d.Zee
- Playing the Birdmen you've made a deal with the Lizards: you've traded
some
Resolute's for Loki's to use against the Privateers.
- You try to intercept a LDSF and capture it using NTP, and
your loaded Rush gets plastered by a puny planet.
© Can Deniz
- [ripped from the alt.games.vga-planets newsgroup:]
> Does anyone know of a Host that allows more than 500 ships? The one
I
>have said it would but it doesn't. Anybody got a good copy?
No but I have a bridge in London I'd like to sell you.
- My worst "combat":
The Lizard took my (Robot) base. In the same turn the Crystal laid webs. The
starbase's mission was set to "Force Surrender" and 3 Golems and 3 Instrus
surrendered and started attacking me. Very bad luck (or stupidity?)!
© Oliver Voigt
- Here one from the early stages of a game I just finished.
As the Lizards found a forward human planet with republic government , desert.
Basically the first native planet with a 1% tax level of more than 20MC.
I had 2 LCC's with mark 4's, a LDSF, and 2 Eros's pull up to the planet. I can
see the fascist empire has a deth spec coming to the planet the next turn.
I set the FC on the LCC's to '15x' and built a base on the planet. The
following turn, the deth spec kills the 2 eros's, the LDSF , then gets toasted
by the first LCC to
fight. And since the bases default primary mission was beam up fuel I lost
700+ fuel off the planet. All this because I trusted the doc's description of
the FC's and battle order!
>From then on , I've simmed everything, especially if it says it can be done
in the docs!
© Eric Heft
- [ripped from the alt.games.vga-planets newsgroup recently:]
Well folks I have a candidate for the worlds most bonehead manoeuvre and a
caution to all other new players. I is of the highest importance that
you turn off the Rebel Ground Attack mission before returning to one of
your planets. In particular before returning to the home world. Terrible
things will happen if you do not.
© Brett Stiefel
- [ripped from the alt.games.vga-planets newsgroup recently:]
In my second game I set the friendly code of my home world to
"dmp",
because I wanted to get rid of the Warp 1 and Warp 3 engines.
In the same turn I bought 4 Warp 9 Engines and the hull and weapons
for a brand-new Instrumentally. What a surprise at the next turn :-(
© Claus-Peter Warnecke
- [ripped from the alt.games.vga-planets newsgroup recently:]
Teeheehee... also, remember to set the warp of a Falcon to something
other than 0 if you plan to hop to an enemy planet and RGA in
the same turn. Especially from the HomeWorld.
© pazi
- You are commanding your support Task Force to your
HIGH powered Front Base - and get attacked by her.
Just because the Lizard dumped 200 Clans to the planet
from a hidden LCC this turn.
To make things worse the QUEUE arrived the same turn :-(
© grohn ([email protected])
- [ripped from the alt.games.vga-planets newsgroup recently:]
Here's a REAL Bonehead Manoeuvre: do a rob-and-tow with an MBR, and tow
your target ship less than 82 light-years. The ship I stole had another
ship
set to intercept it; that one attacked and captured my MBR.
In short, the Robots damn near got their chrome-plated hands on an MBR
equipped with Mark 8 torpedo launchers.... *shudder*
© Bruce Douglas Rose ([email protected])
- Excited by his first mission's glorious success, the new Fascist
Captain
returns to pillage his home world. If that's not bonehead enough, I
repeated this mistake in my second game <blushes>.
© M. Howard Fesler" ([email protected])
- Your new starbase is being guarded with 7 heavy attack ships and the
enemy is sending in a weak ship. He runs out of fuel at your planet,
your defence code is set to NUK, and he ignores your ships while blowing
up your starbase planet.
© Daren A. Sommers ([email protected])
- I was playing the Birdmen in a game, and
just read in a newsgroup how cool and
frustating it is to use Superspy to beam
up money...(FC bum) so I go with 1 Darkwing,
1 Resolute, 1 Fearless and 2 Swifties, to
the enemy STARBASE and sets FC on ALL my
ships to bum and mission superspy...
5 ships later I discover my mistake, and
the ROBOTS are cheering.. A Resolute makes
the ultimate minelayer, I later discovered...
© 1997 MaGs ([email protected])
[note: under newer host versions a ship won't surrender when on
SuperSpy duty - Timo]
- Here is a good lesson.
When playing the privates.. make absolutly certain the biocide you have
been robbing is truely out of fuel before towing to your base allies base
for cloning... (try explaining that one...)
© chris ([email protected])
- Well, it's not that bad because I was on the lucky side ...
In a game with the wormhole addon the Robots were getting a little bit
angry at my ships arriving and departing through a wormhole (owned by me)
in their area. They wanted to stop that and sent a Golem with
174 Fighters (!) to that location. Unfortunately he had no money and the
next turn I had a brand new Golem and 17400 MC worth of fighters. Not to
mention that the fuel he had on board solved my fuel problem.
[If a ship of a different race than the owner of the wormhole
enters the
wormhole it has to have the necessary toll (= ID of the owning ship x 10).
If it doesn't the owner of the ship is changed
to the owner of the wormhole. That means the ship changed the owner
including everything that is on the ship - like minerals and fighters.
The ship configuration is the same.
This is a nice way to give ships to an ally and it also protects your
areas since it costs usually a lot of money to move one ship through the
wormhole and attack, not to mention a whole fleet.]
© Bernd Olleck ([email protected])
- As the Crystals, I was located next to the Feds. I proposed an alliance
to them through the use of the friendly code ff1 on one of my ships. The Fed
ignored my offer, and sent a Banshee Class ship towards the closest planet. It
arrived several turns later, just in time for my Ruby with 50 Mark IV
torpedoes to pop a web mine field right around him.
His ship cruised right through the resulting mine field with no hits, and as
far as I could tell, losing no fuel either! What the heck???
Finally, I glanced at the Priority Points message, and saw a little + next to
the Fed's name. I had forgotten to change the Alliance friendly code on my
ship, thus enabling him to get to that planet unmolested.
(sigh) I'm just glad that it wasn't a full-blown invasion fleet...
© "M.L. Maurer" ([email protected])
- This was a boneheaded maneuver done to me by someone else, which I
reveled in. Borg, directly below me (Crystals). He was allied with me, then
he decided offhand that he wanted my homeworlds. He sends in big ships. My
three traded LCCs quickly make me a really STRONG weblayer out of an Anni or
two.
Submitted by Dacileva ([email protected])
- You know some more?...
mail them to me: [email protected] and
I'll put them right here!