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BANE'S CYBORG FLEET REVIEW
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Mass:

Beams:

Torps:

Cargo:

130

4

1

250

Fuel:

Engines:

Tech:

Crew:

470

2

5

170

Cost:

Trit:

Dur:

Moly:

120

61

52

73

QUIETUS CLASS CRUISER for the cost of the Quietus, the Cyborg is much better served by the Firecloud. The Quietus has nice range and can lay mines, but is easily captured and cannot beat most other race's destroyers.


Mass:

Beams:

Torps:

Cargo:

120

6

2

290

Fuel:

Engines:

Tech:

Crew:

440

2

6

236

Cost:

Trit:

Dur:

Moly:

290

47

32

84

FIRECLOUD CLASS CRUISER is a the second key to Cyborg success. The chunnel is how the Cyborg apply maximum firepower to any offensive. This is the way they win games and it is also the Cyborg weakness. These ships must be protected...And as combatants, they are easily captured.


Mass:

Beams:

F-Bays:

Cargo:

860

10

10

320

Fuel:

Engines:

Tech:

Crew:

1260

6

9

2810

Cost:

Trit:

Dur:

Moly:

910

343

340

550

BIOCIDE CLASS CARRIER is arguably the most powerful ship in the game. With a massive 320 cargo holds, this ship can hold 200 fighters and 120 supplies to repair immediately. In combination with the Fireclouds and some Annihilations, this ship in numbers can be brutally effective.


Mass:

Beams:

Torps:

Cargo:

960

10

10

320

Fuel:

Engines:

Tech:

Crew:

1260

6

10

2910

Cost:

Trit:

Dur:

Moly:

910

343

340

550

ANNIHILATION CLASS BATTLESHIP is the biggest Battleship in the game. However, being the biggest of the Battleships doesn't carry the honors it should. Certain small ship combos often kill this warship for extremely low costs. If you can afford Biocides and can load them, go with them instead, if you cannot, the Annihilation is your other real combatant.


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