Mass:
Beams: Torps: Cargo: |
95 2 0 140 |
Fuel:
Engines: Tech: Crew: |
590 2 1 180 |
Cost:
Trit: Dur: Moly: |
50 40 20 5 |
TAURUS CLASS SCOUT is an interesting ship for the Rebels. 590 fuel gives this ship the ability to go great distances. As an economic asset, this ship leaves much to be desired. But for relatively safe fuel movement...it has a purpose.
Mass:
Beams: Torps: Cargo: |
90 4 4 50 |
Fuel:
Engines: Tech: Crew: |
130 1 1 190 |
Cost:
Trit: Dur: Moly: |
90 50 25 7 |
CYGNUS CLASS DESTROYER dirt cheap and hits almost as hard as a Nebula in games where the Shield bonus is on. In combination with the Patriots, this ship gives torpers nightmares.
Mass:
Beams: Torps: Cargo: |
30 2 0 120 |
Fuel:
Engines: Tech: Crew: |
150 1 2 27 |
Cost:
Trit: Dur: Moly: |
50 5 5 12 |
FALCON CLASS ESCORT is the best Hyperjumping probe in the game. 30 less fuel than the PL21, but 6 times the cargo space. With the Falcon, the rebels can develop extended empires quickly and are the only race that can grab planets faster than the Borg.
Mass:
Beams: Torps: Cargo: |
30 4 0 200 |
Fuel:
Engines: Tech: Crew: |
450 1 3 10 |
Cost:
Trit: Dur: Moly: |
190 1 1 29 |
DEEP SPACE SCOUT is a medium freighter with 4 beams and an extra 200 fuel. With these bonuses, it still gets chewed in situations where the MDSF gets captured. Where this ship is useful, the Rebel is often better served by using the Taurus.