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BANE'S REBEL FLEET REVIEW
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Mass:

Beams:

F-Bays:

Cargo:

90

2

6

30

Fuel:

Engines:

Tech:

Crew:

140

1

6

172

Cost:

Trit:

Dur:

Moly:

90

45

5

35

PATRIOT CLASS LIGHT CARRIER When the shield bonus is on, the Patriot is the torper's nightmare. This ship costs next to nothing to build and load and can tackle even the biggest ships in combination assaults. Bang for the Buck, this ship is arguably the most effective in the game.


Mass:

Beams:

F-Bays:

Cargo:

140

4

1

400

Fuel:

Engines:

Tech:

Crew:

350

2

6

326

Cost:

Trit:

Dur:

Moly:

145

42

14

48

GEMINI CLASS TRANSPORT Do you need fighters in a hurry? This is the ship for you, capable of producing 40 fighters per turn, this ship supplies the fighter needs of the Rebels. It can also serve as minor freight moving also. Generally figure, One Gemini per Starbase.


Mass:

Beams:

Torps:

Cargo:

150

8

2

60

Fuel:

Engines:

Tech:

Crew:

210

2

9

99

Cost:

Trit:

Dur:

Moly:

290

23

22

47

IRON LADY CLASS FRIGATE is crippled by the low crew count. In most combats with other torp ships and often with carriers, this ship gets captured rather than destroyed. 8 beams makes for great sweeping potential and should be used in that function, but the Rebel should try to keep this ship out of combat.


Mass:

Beams:

F-Bays:

Cargo:

645

5

10

390

Fuel:

Engines:

Tech:

Crew:

1550

6

10

1858

Cost:

Trit:

Dur:

Moly:

987

171

242

242

RUSH CLASS HEAVY CARRIER is arguably the best carrier in the game. It's inexpensive for the power gained and a massive 390 cargo opens the door for the Rush that most other carriers do not have available. The Rush takes 15% damage from one mine hit. With 390 cargo, the Rush can carry 165 fighters and 225 supplies and take 3 minehits without being damaged. Moving to 300 supplies and 90 fighters is only useful in limited situations. But having the ability to drive right thru minefields makes up for the lack of sweeping ability.


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