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Mass:
Beams: Torps: Cargo: |
68 1 0 200 |
Fuel:
Engines: Tech: Crew: |
250 2 4 126 |
Cost:
Trit: Dur: Moly: |
35 12 14 16 |
ARMORED TRANSPORT has one description...JUNK. It's similar to the DS Scout with less range, more mass, more crew. But requires a 2nd engine and still gets captured. Do your empire a favor and avoid this ship.
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Mass:
Beams: Torps: Cargo: |
100 4 2 50 |
Fuel:
Engines: Tech: Crew: |
150 2 5 79 |
Cost:
Trit: Dur: Moly: |
170 63 12 27 |
SAGE CLASS FRIGATE another one of those ships that determines the skill level of a Rebel Player. It suffers from low crew, low weapon count and requires 2 engines. Build the Cygnus instead, you'll be happier and more effective.
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Mass:
Beams: F-Bays: Cargo: |
99 2 1 300 |
Fuel:
Engines: Tech: Crew: |
450 2 5 226 |
Cost:
Trit: Dur: Moly: |
75 12 14 38 |
SAGITTARIUS CLASS TRANSPORT is the alternative to the Gemini when you absolutely have to have the fighter production now and do not have the cash for the upgrade to Gemini. It can serve multiple duties within Rebel space while building fighters.
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Mass:
Beams: Torps: Cargo: |
160 4 2 380 |
Fuel:
Engines: Tech: Crew: |
460 2 6 330 |
Cost:
Trit: Dur: Moly: |
140 71 42 43 |
TRANQUILITY CLASS CRUISER is the minelayer and armed freighter of the Rebel inventory. With a massive cargo capacity of 380, the Tranquility can lay many minefields or one extremely large one. A Rebel should have more than one or two of these in his fleet.