Mass:
Beams: F-Bays: Cargo: |
340 3 5 50 |
Fuel:
Engines: Tech: Crew: |
980 4 4 558 |
Cost:
Trit: Dur: Moly: |
150 163 292 5 |
CYBERNAUT CLASS BASESHIP is a one shot warship and it isn't very good at that. Costing as much as the Instrumentality and only half as effective, the Robot is rarely in need of this ship.
Mass:
Beams: F-Bays: Cargo: |
350 4 7 80 |
Fuel:
Engines: Tech: Crew: |
980 4 6 958 |
Cost:
Trit: Dur: Moly: |
390 71 242 12 |
INSTRUMENTALITY CLASS BASESHIP is the strongest tech 6 warship in the game. An early pair of Instrumentalities can often destroy an enemy homeworld before they can build the firepower to stop them. Later in the game, the Robot is better served by using the Automa and Golem.
Mass:
Beams: F-Bays: Cargo: |
560 4 8 200 |
Fuel:
Engines: Tech: Crew: |
1480 6 9 1258 |
Cost:
Trit: Dur: Moly: |
690 131 242 45 |
AUTOMA CLASS BASESHIP is an extremely nice ship for the Robots in situations where they cannot build the Golem. However, the well developed Robot will bypass the Automa in favor of the far more effective Golem.
Mass:
Beams: F-Bays: Cargo: |
850 6 10 300 |
Fuel:
Engines: Tech: Crew: |
2000 8 10 1958 |
Cost:
Trit: Dur: Moly: |
990 171 442 32 |
GOLEM CLASS BASESHIP is surprisingly one of the most effective warships in the game. 6 less beams than a Gorbie is often balanced by the 50 extra cargo and 240 extra fuel. Added in, the free building of fighters allows this ship to go where the Gorbie cannot...extended invasions