.....continued from the previous page.


This last table (Table 6) only shows the price in MC per mine unit laid/scooped. The next two steps will adjust these values to match numbers used for the prefect torpedo conversion rate (Table 4) and include the minerals gained through the conversion (Table 5).

The following table shows the number of megacredits gained through the conversion of torpedoes. This is calculated by simply extracting the number on megacredits actually spend on the laid torpedoes from the number of megacredits you would have spend to build the number of torpedoes you scooped. A positive value (green) means the torpedo conversion saves MegaCredits.

TABLE 7:
MegaCredits gained
based on the Perfect Torpedo Conversion (TABLE 4)
Pos. laid
1
2
3
4
5
6
7
8
9
10
Position of scooped torpedoes
1 2 3 4 5 6 7 8 9 10
0 -2 -4 -6 -13 -23 -18 -29 -45 -46
2 0 2 2 -2 -5 26 3 -18 4
4 -2 0 10 -17 -7 34 -5 -9 -14
6 -2 -10 0 -58 -38 6 -5 -234 -34
13 2 17 58 0 -107 187 107 -72 6
23 5 7 38 107 0 479 107 27 161
18 -26 -34 -6 -187 -479 0 -269 -747 -454
29 -3 5 5 -107 -107 269 0 -531 -11
45 18 9 234 72 -27 747 531 0 774
46 -4 14 34 -6 -161 454 11 -774 0


Interesting results... Unlike table 5 which seemed to suggest that only conversions of high tech torpedoes to low tech torpedoes are profitable, the results in this table are quite spreaded, and therefore promising for surprising results!

And now the final blow: combine table 5 and table 7 to show the total resources gained and lost through perfect torpedo conversion:

TABLE 8:
Total Resources Gained (expressed in MC)
based on the Perfect Torpedo Conversion (TABLE 4)
Pos. laid
1
2
3
4
5
6
7
8
9
10
Position of scooped torpedoes
1 2 3 4 5 6 7 8 9 10
0 -29 -76 -141 -229 -338 -450 -596 -765 -937
29 0 -43 -25 -191 -77 -379 -132 -711 -212
76 43 0 -53 -161 -34 -326 -500 -81 -833
141 25 53 0 -139 -83 -291 -32 -819 -223
229 191 161 139 0 -206 -29 -244 -576 -21
338 77 34 83 206 0 362 44 -18 17
450 379 326 291 29 -362 0 -404 -1035 -913
596 132 500 32 244 -44 404 0 -684 -92
765 711 81 819 576 18 1035 684 0 603
937 212 833 223 21 -17 913 92 -603 0


All positive values (green) indicate a combination of torpedo types that actually make money for you! Some good combinations can be found:
25 position 6 (Mark 4 Photons) scooped up at position 10 (Mark 8 Photon) is very usable, and it saves you a bit (Don't get excited: it's just 17 megacredits). 100 position 9 torps (Mark 7 Photons) scooped up at position 10 (Mark 8 Photon) save you 603 MC! On the other hand if you take the wrong combination and you convert Mark 5 Photons (position 7) into Mark 7 Photon (position 9) torpedoes it can cost you thousands of MC worth of resources a turn!
The position 6 torpedo (Mark 4 Photon) is in general the best idea to start laying mines with and scooping them up again as other tech levels.

Take for example the Lady Royale Class Cruiser. When two of those are filled with 160 clans they generate 320 MC each turn. A more interesting option would be to use this second combination as described above and fill one Lady Royale with 100 Mark 7 Photons and 60 clans, its mission set to Lay Mines. Fill the second Lady Royale with 79 clans and its Mark 8 tubes set to sweep mines, FC 'msc'.
These two Ladies will generate 139 MC a turn, and save you another 603 MC worth of resources whilst baking Mark 8 Photon torpedoes! (5) Total gain: 139 + 603 = 742 MC (instead of the 320 MC...)

As the Mark 7 Photon gives the cheapest mine units (remember the 'Cheapest mine unit section above), it might be a good start for saving even more resources. Scoop them up as Mark 4 or Mark 8 Photons, which are generally believed to give you the most 'bang for the buck' (6).

Table 8 gives the total number of resources gained, but these are relative values based on the Perfect Torpedo Conversion listed in Table 4. To obtain absolute values for the total number of resources gained through torpedo conversion, you'll have to devide the totals (table 8) through the number of mine units that was laid (==swept) in the Perfect Torpedo Conversion.

TABLE 9:
Total Resources Gained per Mine Unit
(expressed in MC)
Pos. laid
1
2
3
4
5
6
7
8
9
10
Position of scooped torpedoes
1 2 3 4 5 6 7 8 9 10
0.000 -7.250 -8.444 -8.812 -9.160 -9.389 -9.184 -9.312 -9.444 -9.370
7.250 0.000 -1.194 -1.562 -1.910 -2.139 -1.934 -2.062 -2.194 -2.120
8.444 1.194 0.000 -0.368 -0.716 -0.944 -0.739 -0.868 -1.000 -0.926
8.812 1.562 0.368 0.000 -0.347 -0.576 -0.371 -0.500 -0.632 -0.558
9.160 1.910 0.716 0.347 0.000 -0.229 -0.024 -0.153 -0.284 -0.210
9.389 2.139 0.944 0.576 0.229 0.000 0.205 0.076 -0.056 0.019
9.184 1.934 0.739 0.371 0.024 -0.205 0.000 -0.129 -0.261 -0.186
9.312 2.062 0.868 0.500 0.153 -0.076 0.129 0.000 -0.132 -0.058
9.444 2.194 1.000 0.632 0.284 0.056 0.261 0.132 0.000 0.074
9.370 2.120 0.926 0.558 0.210 -0.019 0.186 0.058 -0.074 0.000


Positive values (green) indicate a net gain in resources. For example: when you lay position 8 torpedoes and scoop them up as position 2 torpedoes, every mine unit will save you 2.062 MC worth of resources.
These values are independent of the number of torpedoes used and are therefore also independent of the Perfect Torpedo Conversion Rate (table 4).

Misc Tips:


Laatste wijziging op 5-6-1998 door Timo Kreike, e-mail [email protected]
Copyright Timo Kreike, published at Federal HQ with permission.