Most of the experienced players know what torpedo type to use to lay
minefields, and what torpedo type is most efficient in minerals or MC to
bring down shields. However almost nobody knows that minescooping can be a
very valuable effort! Minescooping can save you up to 64 % of the price of a torpedo, and it could save you hundreds of megacredits a turn. On the other hand if you don't do it right it could cost you thousands of MC a turn! Lost in minefields? Here's your way out!
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To answer this question, we'll have to combine the mineral cost and the cost
in MC. This can be done when we look at the Alchemy ships in VGAP. The
regular conversion of supplies into mineral says that 3 kT supplies equals 1
kT of minerals.
To build 1 torpedo you need 3 kT minerals: 1 kT of Molybdenum, 1 kT of
Tritanium and 1 kT of Duranium. This amount equals 9 supplies, or 9
megacredits. So we multiply the column labelled 'Min/torp' in the table above
by 9 and add this to the column labelled 'MC/torp'. This results in the
following table of the overall cost of a mine unit:
To start with you'll have to be very careful how many torpedo of a certain
type you use for the minefield. For example 10 position 6 torpedoes would form
10 * 6* 6 = 360 mine units - if you would scoop them up as position 5
torpedoes you would end up with 14 position 5 torpedoes and a minefield of 10
mine units you can't scoop because they can't be put together to form a
complete torpedo.
Those remaining mine units are a loss - they will deteriorate by a percentage
per turn set in the host configs. This is however a loss that can easily be
prevented: you can get the max out of the torpedo conversion by using the
exact number of torps of type A that matches the position of torpedo type B.
Using the same example as above: to convert position 6 torpedoes to position
5 torpedoes you'll have to start with 5 * 5 = 25 position 6 torpedoes. These
fill form 6 * 6 = 36 position 5 torps. In general: use A * A position X torps
to convert them to X * X position A torpedoes. Use the following table to
determine the perfect torpedo conversion rate. (4)
pos.| position of scooped torpedoes laid| 1 2 3 4 5 6 7 8 9 10 ------------------------------------------------------------------------------- 1 | 1-> 1 4-> 1 9-> 1 16-> 1 25-> 1 36-> 1 49-> 1 64-> 1 81-> 1 100-> 1 2 | 1-> 4 1-> 1 9-> 4 4-> 1 25-> 4 9-> 1 49-> 4 16-> 1 81-> 4 25-> 1 3 | 1-> 9 4-> 9 1-> 1 16-> 9 25-> 9 4-> 1 49-> 9 64-> 9 9-> 1 100-> 9 4 | 1-> 16 1-> 4 9-> 16 1-> 1 25->16 9-> 4 49-> 16 4-> 1 81-> 16 25-> 4 5 | 1-> 25 4->25 9-> 25 16-> 25 1-> 1 36->25 49-> 25 64->25 81-> 25 4-> 1 6 | 1-> 36 1-> 9 1-> 4 4-> 9 25->36 1-> 1 49-> 36 16-> 9 9-> 4 25-> 9 7 | 1-> 49 4->49 9-> 49 16-> 49 25->49 36->49 49-> 49 64->49 81-> 49 100->49 8 | 1-> 64 1->16 9-> 64 1-> 4 25->64 9->16 49-> 64 1-> 1 81-> 64 25->16 9 | 1-> 81 4->81 1-> 9 16-> 81 25->81 4-> 9 49-> 81 64->81 1-> 1 100->81 10 | 1->100 1->25 9->100 4-> 25 1-> 4 9->25 49->100 16->25 81->100 1-> 1 |
Use multitudes of the above ratios to prevent unnecessary losses.
If you subtract these values, i.e. when it says A -> B you calculate B - A, you get the number of extra torps that is generated by scooping up the minefield. This number equals an amount of 3*(B-A) kT minerals, or 9*(B-A) megacredits. A positive number (labelled green) means that the torpedo conversion generated minerals, a negative number signals a loss. The following table shows these numbers in megacredits.
This table shows you what conversion will cost you minerals, and what
conversion will gain you minerals. For example when you turn 4 position 5
torps (Mark 3 Photons) into 1 position 10 torp (Mark 8 Photons) you'll lose
27 MC (or 9 kT) worth of minerals. The general suggestion of this table seems
to be that with respect to the minerals only conversions from high tech torps
to low tech torps are profitable.
We're not through yet - this table only covers the mineral costs of the
conversion. Next topic: the cheaper torpedoes promised in the beginning of the
article. The method to calculate this was already briefly described: "Lay a
minefield of cheap mine units, and scoop the minefield up as higher priced
mine units!"
So we'll have to look at the prices of mine units in the column labelled
'MC/torp' in the second table of this
article and search for good
combinations. To get a good indication of the usefulness of a combination,
the ratios of the prices of the swept and laid torpedoes is calculated:
This shows you that when you lay position 6 torps and scoop them up in
position 1, you'll get those for only 36% of the regular price in MC! Too bad
those position 1 torps themselves are pretty useless. But look in the last
column: what about tech 10 torps for 67% of the regular price? Just lay a
couple of position 6 torps (tech 5, Mark 4 Photon) and it happens right where
you're standing!