Mass:
Beams: F-Bays: Cargo: |
99 2 1 300 |
Fuel:
Engines: Tech: Crew: |
450 2 5 226 |
Cost:
Trit: Dur: Moly: |
75 12 14 38 |
SAGITTARIUS CLASS TRANSPORT is the alternative to the Gemini when you absolutely have to have the fighter production now and do not have the cash for the upgrade to Gemini. It can serve multiple duties within Colonial space while building fighters.
Mass:
Beams: Torps: Cargo: |
130 4 1 160 |
Fuel:
Engines: Tech: Crew: |
670 2 5 270 |
Cost:
Trit: Dur: Moly: |
250 61 52 83 |
LADY ROYALE CLASS CRUISER in a game with low starting money or in a situation where the Colonials need money now and don't have the natives able to produce, the Lady Royale can solve that problem. It's an expensive way to get the cash, but sometimes that may be the only option available.
Mass:
Beams: Torps: Cargo: |
160 4 2 380 |
Fuel:
Engines: Tech: Crew: |
460 2 6 330 |
Cost:
Trit: Dur: Moly: |
140 71 42 43 |
TRANQUILITY CLASS CRUISER is a minelayer and armed freighter of the Colonial inventory. With a massive cargo capacity of 380, the Tranquility can lay many minefields or one extremely large one. However, the Cobol generally makes a better choice due to the advantages the Cobol has over the Tranquility.
Mass:
Beams: F-Bays: Cargo: |
90 2 6 30 |
Fuel:
Engines: Tech: Crew: |
140 1 6 172 |
Cost:
Trit: Dur: Moly: |
90 45 5 35 |
PATRIOT CLASS CARRIER When the shield bonus is on, the Patriot is the torper's nightmare. This ship costs next to nothing to build and load and can tackle even the biggest ships in combination assaults. Bang for the Buck, this ship is arguably the most effective in the game.