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BANE'S COLONIAL FLEET REVIEW
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Mass:

Beams:

F-Bays:

Cargo:

140

4

1

400

Fuel:

Engines:

Tech:

Crew:

350

2

6

326

Cost:

Trit:

Dur:

Moly:

145

42

14

48

GEMINI CLASS TRANSPORT Do you need fighters in a hurry? This is the ship for you, capable of producing 40 fighters per turn, this ship supplies the fighter needs of the Colonials. It can also serve as minor freight moving also. Generally figure, One Gemini per Starbase.


Mass:

Beams:

F-Bays:

Cargo:

315

4

2

90

Fuel:

Engines:

Tech:

Crew:

250

4

6

958

Cost:

Trit:

Dur:

Moly:

287

231

92

82

SCORPIUS CLASS CARRIER is one of the most costly and least effective ships in the game. The Colonials should never build this ship. There is no role it fills that cannot be better performed by another vessel available.


Mass:

Beams:

Torps:

Cargo:

150

8

2

60

Fuel:

Engines:

Tech:

Crew:

210

2

9

99

Cost:

Trit:

Dur:

Moly:

290

23

22

47

IRON LADY CLASS FRIGATE is crippled by the low crew count. In most combats with other torp ships and often with carriers, this ship gets captured rather than destroyed. Since the Colonies get fighter minesweep, there is little purpose for this ship. Even against crystals, the Colonial is better served elsewhere.


Mass:

Beams:

F-Bays:

Cargo:

625

10

8

290

Fuel:

Engines:

Tech:

Crew:

1550

8

10

1858

Cost:

Trit:

Dur:

Moly:

887

371

142

142

VIRGO CLASS BATTLESTAR is the king of mine sweeping. Maximum sweep from one of these carriers is 9800 mines per minefield swept. Considering that this is not limited to one field, 3 Virgo's can sweep all minefields within 100 LY Radius making a path wide open for safe transit of colonial warships. In a sentence, "Minefields are all but useless against the Colonials."


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